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Game Genie: the cheat device Nintendo sued and lost to

A plastic adapter full of cryptic letter codes gave kids god mode, and its court fight helped decide who controls a game you own.

Illustration for: Game Genie: the cheat device Nintendo sued and lost to
Illustration: original AI-generated art for Radazoid (source)

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Before the internet, before cheat menus, before patches, there was a chunky plastic gizmo that let a 10-year-old rewrite Super Mario Bros. It was called the Game Genie, and Nintendo hated it.

What it was

The Game Genie was a cheat device that sat between your game and your console. On the NES, you plugged the cartridge into the Genie, then shoved the whole thing into the system, so your game stuck out of the front-loader like it was trying to escape.

When you powered on, you got a screen of letters instead of a title screen. You punched in codes, usually six or eight letters long and looking like nonsense, then the game booted with your changes in place. Infinite lives. Super jumps. Starting on a later level. Sometimes total chaos, because a bad code could turn a game into a glitchy mess.

Who made it

The device was designed by Codemasters, a British game company, and sold in the United States by the toy company Galoob. It came with a code book, and new codes kept coming through updates and magazines, so the Genie felt like it kept growing.

It wasn't only an NES thing, either. Versions followed for the Sega Genesis, Super Nintendo, Game Boy and Game Gear.

How it worked, roughly

The Genie didn't hack your cartridge permanently. It intercepted the data the console read from the game and swapped specific values on the fly. A code basically said, "When the game looks up this number, give it that number instead." Turn off the power and your game was back to normal. That detail ended up mattering a lot in court.

Nintendo goes to war

Nintendo did not want an unlicensed gadget messing with its games. It argued the Game Genie created unauthorized altered versions of its copyrighted works and went to court. Nintendo managed to delay the device's U.S. launch for a while, but in the end the courts sided with Galoob in Lewis Galoob Toys v. Nintendo of America, decided in the early 1990s.

The key reasoning: the Genie didn't create a new, permanent work. It just changed how the game played in your own living room, temporarily, and players were allowed to do that with games they'd bought. The ruling still gets cited in arguments about modding and what owners can legally do with software.

Why it felt like magic

The Game Genie made kids feel like they were inside the machine. You weren't just playing by the rules; you were changing them. For plenty of kids, typing gibberish into a Genie and watching Mario leap off the top of the screen was the first hint that games were just numbers someone could change.

It also had a practical side for kids who owned three games a year. A Genie could breathe new life into a cartridge you'd already beaten.

Where it lives now

Original Game Genies are easy to find secondhand, and the old codes still work if your console does. If you want one for the shelf, search for an original NES Game Genie and check the connector pins before buying. Fair warning: on an aging NES, that extra connection between cart and console can make loading even pickier than you remember.

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