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Haunted Chocolatier is an action RPG first, chocolate shop second

Eric Barone says his next game leans into combat and loot, not farming.

Illustration for: Haunted Chocolatier is an action RPG first, chocolate shop second
Illustration: original AI-generated art for Radazoid (source)

Eric Barone just cleared up what kind of game Haunted Chocolatier actually is. In a GQ interview, he confirmed it's more action RPG than farming sim. The chocolate shop is there, but the real focus is adventuring, finding gear, and leveling up.

That means monsters. That means boss fights. That means the core loop is closer to a dungeon crawler than a cozy life sim.

Barone called it a town game, so you're not totally isolated in some spooky wilderness. But the vibe has shifted. He said it's designed for the players who went straight to the mines in Stardew Valley and stayed there.

What this means for you

If you loved the combat in Stardew but wished there was more of it, Haunted Chocolatier is aimed directly at you. If you played Stardew for the quiet routine of watering crops and talking to townspeople, this might not scratch the same itch.

The game has been in development for over four years now, and there's still no release date. Barone is working at his own pace, which is fine. Stardew Valley proved he knows what he's doing.

But it's good to know what you're getting. This isn't Stardew Valley with a chocolate theme. It's a different kind of game that happens to share some DNA.

The takeaway

Haunted Chocolatier is leaning into action, loot and progression. The chocolate shop is part of the structure, but the heart of the game is combat and exploration. If that sounds like your thing, keep an eye on it. If you wanted another zen farming experience, adjust expectations now.

Where this came from

This story was compiled from the reporting below, then checked against it.

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