Get the newsletterNewsletter
Games

Control Resonant hits 1 million sales in 3 weeks, Remedy's fastest ever

Remedy's fastest-selling game ever—but can it sustain the momentum?

Control Resonant official art
Image: Control Resonant, official art via RAWG (color-graded by Radazoid) (source)

This story has affiliate links. If you buy through them, Radazoid may earn a commission at no cost to you. How that works.

Control Resonant sold one million copies in roughly three weeks after its September 24 release, becoming Remedy Entertainment's fastest seller in the studio's 31 years, according to reports. Alan Wake 2 took about two months to hit the same number.

Jean-Charles Gaudechon, who became Remedy's CEO in February, called it a very strong start. This is the first time Remedy self-published a game at this scale, which means they kept more of the revenue and called their own shots.

What Control Resonant Is

Control Resonant is the sequel to 2019's Control, Remedy's supernatural action game about the Federal Bureau of Control and the weird stuff locked inside its brutalist headquarters. The first game had you throwing objects with your mind, shifting a gun through different forms and exploring a building that didn't follow normal physics. If you played it, you know: it was strange, stylish and satisfying once you got the powers rolling.

The new one continues that story. Reviews have been mixed on whether it recaptures what made the first one work—Eurogamer gave it three stars and said it only partly echoed the first game's style, according to reports—but the sales pace shows plenty of people wanted more.

How It Stacks Up

A million copies in three weeks is Remedy's personal best, but other games this year moved faster: reports note The Blood of Dawnwalker hit a million in three days, Wardogs in one day, and Subnautica 2 reached two million in 12 hours. Ace Combat 8: Wings of Theve also crossed one million recently. It's a busy fall, and Resonant is doing well without setting any industry records.

For a studio that spent decades working with publishers like Microsoft, Rockstar and 505 Games, going independent and beating their own best time is a solid win. Whether the game holds up through the holidays and builds on that start will tell us if Remedy can stay independent and keep making the weird stuff they're known for.

Was this worth your time?

Sound off

Disagree all you want, swear if you have to (we'll #@$%! it out). No harassment, slurs, threats, spam or links. Comments are screened before they appear, and you'll get a daily heads-up when the conversation picks up. Your email is never shown.

Where this came from

This story was compiled from the reporting below, then checked against it.

Like this? Get one email every Saturday morning.

More Games